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[John_Kundert-Gibbs,_Kristin_Kundert-Gibbs]Action! Acting Lesson
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English
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animation sketching digital sketching maya max flash
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n order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character’s motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation.

Product Details

    
    Publisher: Sybex; 1 edition (March 30, 2009)
    Language: English
    ISBN-10: 0470227435
    ISBN-13: 978-0470227435

Editorial Reviews
From the Back Cover
Create More Powerful, Compelling CG Characters Using Advanced Acting Techniques

If you want to breathe new life into your CG characters, you need to understand the actor's perspective. Within these pages, you'll discover how to apply expert acting techniques directly to your animation. From utilizing Commedia lazzi, to breathing in patterns that create emotion, to analyzing energy sources and blocks within the body, you'll dramatically increase your CG animator toolbox for developing a character. You'll then learn how to apply these acting secrets so your character really connects with the audience for a memorable performance.

    Complement your technical knowledge with new insights into acting

    Explore the foundations of animation

    Understand the process of creating a living, breathing character on the screen

    Apply the Stanislavski system of acting to your characters

    Transfer or use one or more advanced acting techniques in a given animation

    Use proven techniques to develop emotion, intent, and a through-line for your characters

    Create lip sync and facial performance for voiced characters

    Implement advanced acting techniques selected specifically for CG characters

The DVD features a unique collection of actors performing the techniques described in the book. It also includes animation examples and advanced character rigs, so you can start working on your animation skills immediately.
About the Author
John Kundert-Gibbs is an associate professor of Animation in the Theatre and Film Studies Department at the University of Georgia. He is the author of numerous books on Maya and 3D animation.

Kristin Kundert-Gibbs is assistant professor of Acting and Voice in the Theatre and Film Studies Department at the University of Georgia and has worked as an actress, producer, director, and vocal coach. 

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